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SuperBetter

A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient -Powered by the Science of Games

Audiobook
1 of 1 copy available
1 of 1 copy available
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth

In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier.
But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals.

Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build:

   • Your ability to control your attention, and therefore your thoughts and feelings
   • Your power to turn anyone into a potential ally, and to strengthen your existing relationships
   • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination

SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job.
As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.

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    • AudioFile Magazine
      The core idea in this audiobook is that playing video games with others can improve a person's ability to recover from traumatic brain injury and respond to stress, pain, and other life challenges. For this optimistic advice on connecting with others through games, the author's innocent charm and cheery tones are perfect. Engaging listeners with rhetorical questions and a palpable desire to help, she references research that describes how our neurological and physiological states sync with those of others when engaged in game playing. In these connected states, people learn to share, trust, and negotiate differences for the common good. When we immerse ourselves in these game environments, the repetition of certain emotional dynamics strengthens not only our confidence but also our compassion, determination, and willpower. T.W. © AudioFile 2016, Portland, Maine
    • Publisher's Weekly

      July 20, 2015
      In this intriguing if sometimes slow-going guide, game designer McGonigal explains a self-help regimen that draws on her insights into the psychology of gam. Based on research, McGonigal concluded that undertaking “an extreme challenge” can help people unleash their best qualities and live happier lives. The Superbetter game has seven principles, including “challenge yourself,” “seek out quests,” “battle the bad guys,” and “go for epic wins.” The book is divided into three parts: Part 1 explains supporting research, Part 2 teaches “how to be gameful,” and Part 3 describes the games themselves. There are 45 “quests,” or mini-games, throughout, each providing a step-by-step process for building resilience, overcoming obstacles, and accomplishing goals. Some are physical exercises, such as the “Power Breath,” where a player must inhale for four seconds, then exhale for eight, for a total of five minutes, while other quests are more challenging thought experiments, for instance, the Alternate Universe quest, which asks players to imagine how they would spend their time if all their current worries were solved. While the book can be tedious and repetitive, the Superbetter game comes across as an appealingly playful approach to self-help and daily life improvement. Agent: Chris Parris-Lamb, the Gernert Agency.

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  • OverDrive Listen audiobook

Languages

  • English

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